AXFLY game journal ·
Gear Battle: compare a preparation change with a wave result
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Record the board before FIGHT
The preparation view contains a socket grid and STORE choices. Record which spaces are occupied and which piece you add before using FIGHT. A later combat outcome is more informative when you can reconstruct that arrangement. REROLL changes the available offer, so it also changes the decision you are comparing.
Compare the same kind of encounter
The pictured battle is labelled Wave 1/6. If you compare two builds on different waves or in different forests, enemy differences can explain the result. Where a comparable retry is available, keep most of the board fixed and change one piece. Note where pressure or health changes rather than treating a single victory as a universal gear ranking.
Use the right upgrade screen
GEAR contains individual cards; TROOPS separates Soldier Skins and Soldier Levels. Before spending, compare the selected card’s current value, next value and price in the live menu. Then note the one statistic or piece you expect to affect the next wave. This creates a reason for the purchase that you can compare with the battle outcome.